Sunday, October 5, 2008

Game On! U. S. Libraries Gear up for First-Ever National Gaming Day @ Your Library

Game On! U. S. Libraries Gear up for First-Ever National Gaming Day @ Your Library

Hundreds of libraries across the country will join the American Library Association (ALA) in celebrating the popularity and educational value of video and board games for the first-ever National Gaming Day @ your library on November 15, 2008.

Chicago (PRWEB) November 13, 2008

Game on! Hundreds of libraries across the country will join the American Library Association (ALA) for the first-ever National Gaming Day @ your library on Nov. 15, 2008. The nation's libraries will celebrate the popularity, as well as the recreational and educational value of board and video games.

During National Gaming Day, public, school, and academic libraries will participate in two national events. The first is an attempt to establish a record for the most number of people playing the board game "Pictureka!" on the same day at the library.

Through a generous donation from Hasbro, more than 16,000 public libraries in the U. S. will receive a free copy of "Pictureka!, a frenzied version of finder's keeper's, before National Gaming Day.

Library gamers will also participate in a national video game tournament via the web. Players of all ages and experience levels will be able to see how they rank on local, regional and national leaderboards. The video game tournament is made possible by free Web-based tools provided by Ann Arbor (MI) District Library.

In addition to Pictureka! and/or videogames, libraries will offer a variety of roleplaying games. Wizards of the Coast has donated all the materials needed to run both the Dungeons & Dragons® Roleplaying Game and Magic: The Gathering® Trading Card Game to registered libraries.

Libraries are changing and dynamic places, and are continuously offering free innovative programs and services that educate, entertain and expand interaction with their users. Historically, libraries are well known as key providers of print resources. With new digital formats such as downloadable audio, video, and board and video games, libraries continue to create and promote modern educational opportunities for their users.

"Gaming formats have become a valuable tool for libraries," said ALA President Jim Rettig. "Not only has this new format increased library usage from hard to reach users such as teens, we also have found that video games attract a variety of users and are a great vehicle to teach basic technology skills."

A study of adult gaming at the Public Library of Charlotte Mecklenburg County (NC) found that patrons who attended gaming events at the library were more open to using other services. Also, libraries around the country report young users who have come to the library for free access to games often visit the library again to take advantage of other free resources such as homework help programs. In addition to offering free access to educational and digital resources, libraries offer the expertise of librarians. Librarians can teach people how to use new technologies and supply users with tools to enhance their critical thinking skills.

In June 2008, the ALA received a $1 million grant from the Verizon Foundation to study how library gaming activities improve children's problem-solving and literacy skills. During the two year project, the ALA will work directly with public, school, and academic libraries to document the use of gaming as a learning and literacy tool.

For more information on National Gaming Day @ your library, and gaming in libraries, please visit http://www. ala. org/ngd08 (http://www. ala. org/ngd08).

About the ALA
The American Library Association is the oldest and largest library association in the world, with more than 67,000 members. Its mission is to promote the highest quality library and information services and public access to information. For more information on the American Library Association please visit www. ala. org.

About Hasbro
Hasbro, Inc. is a worldwide leader in children's and family leisure time products and services with a rich portfolio of brands and entertainment properties that provides some of the highest quality and most recognizable play and recreational experiences in the world. As a brand-driven, consumer - focused global company, Hasbro brings to market a range of toys, games and licensed products, from traditional to high-tech and digital, under such powerful brand names as TRANSFORMERS, PLAYSKOOL, TONKA, MILTON BRADLEY, PARKER BROTHERS, TIGER, CRANIUM and WIZARDS OF THE COAST. Come see how we inspire play through our brands at http://www. hasbro. com (http://www. hasbro. com). (C) 2008 Hasbro, Inc. All Rights Reserved

About Wizards of the Coast
Wizards of the Coast, Inc. is the pacesetter in the trading card game and tabletop roleplaying game categories, and the leading developer and publisher of game-based entertainment products. Wizards of the Coast is considered the global leader in hobby gaming, developing and publishing game based and other entertainment products celebrated the world over.

###